Use the IoT to Improve Your Golf Skills?! Accurately Compare Your Swing Digitally with a Coach's

Non-contact Sensing Technology Digitizes the Form of Your Swing

Recently, in all sports, plays are recorded and converted into digital data using high-spec image analysis to help players improve. For golf, there have been an increased number of golf video recording apps and golf schools that offer a video recording service. In golf, small differences in how the arms are moved or how the club is gripped can result in large differences. Even though your swing is video recorded, you may find it difficult to evaluate your own form and how it compares with your coach's.

Fujitsu's unique sensing technology uses a commercially available non-contact 3D sensor to instantaneously convert human body movements into digital data (numerical conversion) based on the 3D coordinates of the joints. Seeing human body movements as numbers will give an objective view on the swing, allowing you to see if it matches the ideal form.

A Skill Monitor to Check Your Golf Swing in Real-time

Using the above sensing technology, Skill Monitor for Golf converts a swing into motion data in real time, divides it into multiple phases, and analyzes each phase. More specifically, it divides a swing into six phases. In each phase, users can evaluate their swing by comparing their data with that of digitized data from professional golfers, acting like a “coach.” By reviewing the data like this, users can adjust their swing to the one they desire.

A swing is shown in phases.

Skill Monitor for Golf compares data such as grip angle and spine tilt between you and a coach. It also visualizes the differences.

Accumulation of data will allow users to know how their form changes between good and bad days, check the effectiveness of the coaching they are receiving, and see how consistent they are using statistical data such as averages. Since users can keep track of their improvement, they can enjoy practicing for a very long time.

Furthermore, form analysis data can be combined with shot results to allow users to recognize a form that produces good results. Therefore, digitizing your swing leads to efficient skill improvement.

Supporting Sports Business with ICT for Long-term Fun and Engagement

Automatic recognition technology using non-contact sensing can be used for movements that start and end within a sensor range. Therefore, in addition to golf, Skill Monitor can be used to analyze pitching and batting in baseball. In sports lessons, Skill Monitor can be introduced as new and additional value to coaching. Fujitsu is now developing a unique 3D laser sensor and 3D data analysis technology so that Skill Monitor can be used for sports that use a wider space with more complicated movements, like gymnastics. With the new sensor and analysis technology, Skill Monitor can be introduced to a wider variety of sports.

Fujitsu treats such services as a part of its sports IoT platform and will promote the use of ICT in sports.